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3D Design · Animation & VFX · Creative Technology

SHOWCASE!

A first-person animated studio tour using iPhone LiDAR and CamTrackAR for handheld camera tracking.

Role
Concept, camera capture/tracking, 3D animation and edit.
Partner
Personal animation
Tools
Autodesk Maya, CamTrackAR, iPhone LiDAR, Final Cut Pro
Rendered first-person studio-tour scene from SHOWCASE!

A first-person animation designed as a studio tour. SHOWCASE! uses real handheld movement to give a digital space the immediacy of a filmed walk-through.

Camera approach

Kai used an iPhone with LiDAR and CamTrackAR to capture handheld camera movement. That tracked motion became the first-person viewpoint for the studio-tour animation rather than relying on a perfectly smooth, synthetic camera path.

Production

The 3D work was built and animated in Autodesk Maya. CamTrackAR supplied the mobile camera-tracking workflow, and Final Cut Pro was used for the finished edit.

Creative intent

The project explores how an accessible capture device can bridge live camera language and a fully digital environment. It is presented as a personal animation experiment, without a client or performance claim.